Effective 5 November 2026

Privacy Policy

This policy covers Gothika Gaming's games — Blackwood Forge, Gothika: Night of the Bell, Gothika: Oaths of Umbra and Gothika Online 2D. Each game has its own tab below, and each tab explains, plainly, what that game does with your information.

The short version: Gothika: Night of the Bell is single-player and offline, with an optional Google Play Games sign-in so the online rankings can work. Blackwood Forge is single-player and adds an optional Google Play Games sign-in so that guilds, chat and the arena can work. Gothika: Oaths of Umbra is an online card game: your cards and progress are kept on our server so they follow you, and it has friends and guild chat. It shows no adverts, and it sells cards for a listed price, never random packs for money. Blackwood Forge and Night of the Bell show only optional rewarded adverts — never forced ones. Gothika Online 2D is an online MMO with an account you make in the game; it has no adverts and no purchases.

Choose your game

Each game has its own complete policy. Pick yours:

True of every game

  • No analytics. We do not run analytics in any of our games.
  • Nothing is sold. Nothing about you is sold to anyone.
  • Optional adverts only. Every advert is one you chose to watch, served by Google AdMob. Gothika: Oaths of Umbra and Gothika Online 2D have none at all.
  • Uninstalling a game deletes everything it kept on your device.

Blackwood Forge

Single-player at heart; the whole game can be played offline. Signing in with Google Play Games is optional, and exists only so that guilds, guild chat and the arena ladder can work.

Playing on your device

Your progress is saved in storage private to the app, on your device: your character name, level, gold and currencies, materials, gear, buildings, quests, and the counters and timestamps the game needs to work. On its own, none of this leaves your device.

The game also creates a random identifier for your save the first time you play. It is generated on your device, is not linked to your phone, your Google account or any advertising identifier, and cannot be used to recognise you in any other app.

If you never sign in, we receive nothing about you: not that you play, not when you play, not who you are. The one exception is a rewarded advert you choose to watch; see Advertising below.

Advertising

The game shows optional rewarded adverts only. Nothing is ever forced on you: there are no adverts between screens, none when the game opens, and none you did not ask for. You choose to watch one in exchange for something in the game, or you never watch one at all.

When you choose to watch an advert, it is served by Google AdMob. To do that, Google and its advertising partners collect your device's advertising ID, an approximate location worked out from your IP address, and information about how you interacted with the advert. That happens under Google's advertising policies.

You can reset or delete your advertising ID at any time in Settings → Privacy → Ads (on some phones, Settings → Google → Ads) on your device.

We do not receive any of it.

If you sign in with Google Play Games

Signing in is optional. It exists so that guilds, guild chat and the arena ladder can work, none of which are possible on a device that cannot see other players.

When you sign in, Google gives us a Play Games player ID. It identifies you to us and to no one else — it is not your email address, not your real name and not your Google account, and it is specific to this game. We store it, and alongside it:

  • The display name you choose, plus a folded version of it (lower-cased, accents stripped, repeated letters collapsed) used only to stop two players claiming names that look identical.
  • Your highest Battle Power, and when you reached it. This seeds the arena ladder.
  • Your furthest stage and number of awakenings, used to sanity-check the above.
  • A little cosmetic appearance — the class and body you chose and the colour tier of your gear-aura — so the arena can draw an opponent as themselves. It says nothing about your real identity, and reveals nothing about your actual gear.
  • Your guild, your rank in it, and when you joined or left.
  • Guild chat messages you send, and any messages a guild leader pins.
  • Guild donations you make.
  • Reports you file about another player, including who you reported and why.
  • Players you block, so that blocking follows you to another device.
  • Your damage to the weekly world boss, so the total across all players can be shown. It is kept for the current week only.
  • When your account was created and last seen.

We do not receive your email address, your real name, your contacts, your location, your photos, your files, or any advertising identifier.

How long it is kept

  • Guild chat messages are deleted after three days. This is enforced by the server, not by policy.
  • Pinned messages stay until a guild leader unpins them or the guild is deleted.
  • Everything else is kept while your account exists, and is deleted when you delete it.

Server logs

Our server keeps ordinary access logs: the IP address a request came from, the address requested, the result, and the time. They are used to diagnose faults and abuse. The contents of requests are never logged, so your chat messages do not appear in them. Logs roll over and old ones are discarded automatically.

Cloud backup

If you sign in with Google Play Games, your save is backed up to your own Google account using Play Games Saved Games. While you are signed in and playing online this happens automatically — periodically as you play, and again when you leave or close the game — so that losing or reinstalling your phone does not cost you your character. You can also back up at any moment from Settings.

If you reinstall, the game will offer to restore that backup before you start again. It only ever asks — it will not replace anything without you saying yes.

That backup goes directly from your device to Google. It does not pass through us and we cannot read it. It is covered by Google's Privacy Policy, and you can view or delete it from your Play Games account settings at any time.

If you do not want a cloud backup at all, turn off online play on the account screen, or do not sign in.

Other players

Blackwood Forge has guild chat, visible to the members of your guild only. There is no public chat, no direct messages and no friends list.

Anything you type in guild chat is visible to your guild and is stored on our server for up to three days. Do not put anything private in it. Guild leaders can pin a message, and a pinned message stays visible until it is unpinned.

Your display name and Battle Power are visible to other players on the arena ladder and in guild lists.

Every message has a report button. Reports are reviewed by us.

Notifications

If you allow notifications, the game may remind you at most twice a day that your workshop is idle. These are scheduled by your phone. They contain no personal information, and nothing is sent to us or to any push service. You can turn them off in your phone's settings at any time.

Children

Blackwood Forge is not directed at children under 13. It has player-to-player chat, so we ask that children under 13 do not sign in to it.

Your rights and choices

  • To play with nothing stored about you: do not sign in; the whole single-player game works offline.
  • To see what we hold: the game shows it to you, on the account screen.
  • To delete what is on our server: use Delete my account in Settings. This erases your player record, your progress on our server, your chat messages, your reports, your blocks and your world boss damage — and it deletes your Play Games cloud backup too, so nothing of you is left to restore. It cannot be undone.
  • To delete your local progress: uninstall the game, or use the reset option in Settings.
  • To delete only a cloud backup, and keep your account: remove it from your Google Play Games account.

You can also email us at the address below and we will do any of the above for you.

Gothika: Night of the Bell

A single-player game, fully playable offline. Signing in with Google Play Games is optional and exists only so the online rankings can work. There is no chat and no other social features of any kind.

Playing on your device

Your progress is saved in storage private to the app, on your device: your run and stage progress, your banked Resonance, the per-run upgrades and the permanent class upgrades you pick, your best stage in each mode, and your settings. On its own, none of this leaves your device.

If you never sign in, we receive nothing about you: not that you play, not when you play, not who you are. The only information anyone receives is what Google collects if you choose to watch a rewarded advert — and, if you choose to sign in, what the rankings need (below).

Advertising

The game shows optional rewarded adverts only. Nothing is ever forced on you: there are no adverts between screens, none when the game opens, and none you did not ask for. You choose to watch one in exchange for something in the game, or you never watch one at all.

When you choose to watch an advert, it is served by Google AdMob. To do that, Google and its advertising partners collect your device's advertising ID, an approximate location worked out from your IP address, and information about how you interacted with the advert. That happens under Google's advertising policies.

You can reset or delete your advertising ID at any time in Settings → Privacy → Ads (on some phones, Settings → Google → Ads) on your device.

We do not receive any of it.

If you sign in for the rankings

Signing in with Google Play Games is optional. It exists only so the online rankings — the leaderboards that show how far players have climbed with each class and on each difficulty — can work, which is not possible on a device that cannot see other players.

When you sign in, Google gives us a Play Games player ID. It identifies you to us and to no one else — it is not your email address, not your real name and not your Google account, and it is specific to this game. Your phone is given a session key, of which our server keeps only a scrambled (hashed) copy. We store the ID, and alongside it:

  • The name you choose, which is your name on the leaderboards, plus a folded version of it (lower-cased, accents stripped, repeated letters collapsed) used only to stop two players claiming names that look identical.
  • Your best stage reached, for each class and each difficulty. This is what the leaderboards rank.
  • When your ranking record was created and last updated.

We do not receive your email address, your real name, your contacts, your location, your photos, your files, or any advertising identifier.

Other players

Other players see the name you chose and your best stage on the leaderboards. That is all. Night of the Bell has no chat, no direct messages, no friends list and no other social features. The name you pick is screened against a word filter, and if a name is already taken or not allowed you are asked to choose another.

Server logs

Our server keeps ordinary access logs: the IP address a request came from, the address requested, the result, and the time. They are used to diagnose faults and abuse. The contents of requests are never logged. Logs roll over and old ones are discarded automatically.

How long it is kept

Your name and best stages are kept while your ranking record exists, and are deleted when you ask us to delete it (below). Everything else stays on your device only.

Notifications

The game does not send notifications.

Children

Night of the Bell is not directed at children under 13.

Your rights and choices

  • To play with nothing stored about you off your device: do not sign in; the whole game works offline.
  • To delete your local progress: uninstall the game, or use the reset option in Settings.
  • To delete your name and scores from our server: email us at the address below and we will remove your ranking record. It cannot be undone.

Gothika: Oaths of Umbra

An online trading card game for Android and Windows PC. Your collection, decks and progress live on our server, so they are the same on every device and cannot be edited on your phone or computer. You sign in with the same email and password on both.

Playing on your device

The game keeps your settings, your sign-in session, and a copy of your collection and decks so screens open quickly. The real record is on our server. If you sign in with an email, the game also remembers a shortened form of it (the first letter and the domain, such as “t•••@example.com”) to show you which account you are on. It never keeps your password.

  • On Android, all of this is in the app's own storage; uninstalling deletes it.
  • On Windows, the settings sit in your user registry under the game's name. The launcher keeps the game files, and a small file recording which build is installed, in your user folder (AppData\Local\Gothika\Oaths of Umbra). Uninstalling from Windows Settings → Apps removes the game and the launcher.

The PC launcher

The launcher downloads the game and its updates from our server, and shows our news. Those downloads are ordinary requests and appear in our server logs like any other (see “Server logs” below). The launcher sends nothing else: no account details, no information about your computer.

Advertising

Oaths of Umbra shows no adverts, on Android or PC, and uses no advertising identifier. The free rewards in the shop are a button you press on a timer; there is nothing to watch.

Android test builds released before November 2026's update offered optional rewarded adverts served by Google AdMob. Updating the game removes them. If you still have one of those builds, Google's advertising policies apply to any advert you chose to watch in it, and you can reset or delete your advertising ID in Settings → Privacy → Ads on your device.

We do not run analytics, and nothing about you is sold to anyone.

Signing in

Signing in gives your device a session key; our server keeps only a scrambled (hashed) copy of it.

Email and password (Android and Windows PC)

You make an account with an email address and a password, and use them to sign in on your phone and on PC, so the same account works on both. We store:

  • Your email address, used only to sign you in and to send you a password reset code when you ask for one. We never send marketing email, and we never show your email to other players.
  • A salted, slow hash of your password (PBKDF2-SHA512), never the password itself. Nobody, including us, can read your password back.
  • A count of wrong passwords and, after too many, the time the account is locked until, to stop password guessing.
  • A password reset code, stored hashed, while you are resetting your password. It stops working after 30 minutes, or once it has been used. Resetting your password signs you out everywhere.

Reset codes are sent by email through our email provider, which handles the message only to deliver it. If you ask our support team for a reset code instead, they see your email address only to check that the account is yours.

Google Play Games (older Android test builds)

Early Android test builds signed you in with Google Play Games instead. If your account was made that way, the game uses Play Games once more, only when you tap Recover old account, to find it, and then asks you to add an email and password. Google gives us a Play Games player ID that is specific to this game. It is not your email address, your real name or your Google account. Through Play Games we do not receive your email, real name, contacts, location, photos or files.

What we store, alongside that ID

  • The display name you choose, and the card you pick as your portrait.
  • Your card collection, saved decks, and your Gold, Embers and Resonance balances, with a record of what changed them (rewards, shop purchases, summons). That record is how we fix mistakes and investigate abuse.
  • Purchases (Android): which Embers pack or season pass you bought, and Google Play's order reference. Payment itself is handled by Google Play — we never see your card or payment details. So that a purchase can only ever be claimed on your account, the game gives Google Play a scrambled tag made from your player ID (never the ID itself).
  • Matches you play: who played, the decks, the moves and the result, so matches can be replayed and checked for cheating. Also your ranked rating, arena runs, story progress, daily quests, login streak and season pass progress.
  • Your friend code, your friends list, players you block, and private challenges you send or receive.
  • Your guild, your membership, and guild chat messages you send.
  • Reports you file about another player, including a copy of the message you reported, so a moderator can see what was said.

Other players

Other players see your display name, portrait, rank and guild on leaderboards, in friends lists and in matches. They never see your email address. Guild chat is visible to your guild only. There is no public chat and no direct messages. Anything you type in guild chat is visible to your guild — do not put anything private in it.

Moderation

Chat has a word filter and every player can be reported. We review reports, and we can warn, mute or ban a player.

How long it is kept

  • Guild chat messages are deleted after three days. This is enforced by the server, not by policy.
  • Password reset codes stop working after 30 minutes.
  • Everything else is kept while your account exists.

Server logs

Our server keeps ordinary access logs: the IP address a request came from, the address requested, the result, and the time. They are used to diagnose faults and abuse. The contents of requests are never logged, so your chat messages do not appear in them. Logs roll over and old ones are discarded automatically.

Deleting your account

Use Settings → Delete my account in the game, or email us. This erases your account, including your email address and password hash, and everything listed above from our server in one go, and cannot be undone. Four things remain:

  • A record of any mute, ban or other moderator action, so deleting an account cannot be used to escape one.
  • Reports other players filed about you, until they have been dealt with.
  • Matches you played, with your ID replaced by “deleted”, so your opponents' match history stays complete.
  • Receipts for purchases — Google Play's order number and what was bought, with no payment details — so a purchase cannot be claimed twice.

Purchases cannot be restored after deletion. Google Play keeps its own record of the order.

Notifications

The game does not send notifications.

Children

Oaths of Umbra is not directed at children under 13. It has friends and guild chat, so it is not for children under 13.

Your rights and choices

  • To play without an account: on Android, the tutorial and practice battles work without signing in.
  • To change your password: use Settings → Account in the game, or “Forgot password?” on the sign-in screen.
  • To see what we hold: your profile, collection, decks and match history are all in the game; email us for a full copy.
  • To delete what is on our server: use Delete my account in Settings (see above).
  • To delete what is on your device: uninstall the game.

You can also email us at the address below and we will do any of the above for you.

Gothika Online 2D

An online MMO, in testing on Windows PC, with an Android version to follow under this same policy. You play on our server: your account, characters and everything they own live there, so they are the same wherever you sign in and cannot be edited on your own computer or phone.

On your computer or phone

The game keeps your settings (sound, keys, display), your sign-in session, and the sign-in name you last used so the form can fill it in. It never keeps your password. On Windows these sit in your user registry under the game's name; on Android, in the app's own storage. Uninstalling removes the game; on Windows the settings stay until you delete them, and they hold nothing private beyond the session.

The PC launcher

On Windows you install a small launcher, which downloads the game from our server into your user folder (%LOCALAPPDATA%\GothikaOnline) and keeps it up to date. It sends nothing about you or your computer: it only asks our server which version is current and fetches the files it is missing. Those requests appear in our web server's access logs like any other (see Server logs).

Your account

You make an account in the game with a sign-in name, a password and an email address. We store the name and a salted, slow hash of the password (PBKDF2-SHA256), never the password itself, so nobody, us included, can read it back. We do not ask for your real name, contacts, location, photos or files. Signing in gives your device a session key; our server keeps only a scrambled (hashed) copy of it, and sessions expire after 30 days. After five wrong passwords in a row, that sign-in name is locked for fifteen minutes.

Your email address

Your email is used for one thing: getting you back into your account. One email holds one account. If you choose “Forgot password”, we email you a one-time code (and your sign-in name, in case that is what you forgot); the code works for 30 minutes, and our server keeps only a hashed copy of it. At most three codes are sent an hour. We send no newsletters or marketing, never show your email to other players, and never share it. These emails are sent through Google's Gmail service, which handles them under Google's privacy policy.

What we store for each account

  • Your characters: the names you choose, class, level and experience, the deepest floor reached, where they stand, talents, skills, quests and daily tasks, trophies, arena record, home and furniture.
  • What they own: gear, the bag, the shared bank, gold, Ember Shards, and anything in the post.
  • Mail you send, with its note, gold and items, until the character it was sent to collects it.
  • The Exchange: the offers you post and what is waiting in your collection box.
  • Your friends list, your guild and your rank in it, and gate and raid records with your character's name on them.

Other players

Other players see your character's name, look, level and guild in the world, in lists and on gate and raid records. Your sign-in name is never shown to anyone. Chat comes in five kinds: nearby (players close to you), party, guild, global (everyone online) and whispers (one player to another). Anything you type, apart from a whisper, can be read by everyone in that channel — do not put anything private in it.

Server logs

The game server keeps a running log to diagnose faults and deal with abuse. It records sign-ins, the character and what it did (for example entering a floor or crafting an item), and chat in the nearby, party, guild and global channels, with who said it. For a whisper it records only who sent it to whom, never what it said. Our web server keeps ordinary access logs: the IP address a request came from, the address requested, the result and the time — never your password or the contents of requests. Logs roll over and old ones are discarded.

Advertising and purchases

The game shows no adverts, runs no analytics, and sells nothing during testing. If purchases are added later, this policy will say how they work before that version ships. Nothing about you is sold to anyone.

How long it is kept

  • Your account, its email and your characters are kept while your account exists. Testing may reset the world (a “wipe”); we announce wipes in our Discord first.
  • Mail is kept until it is collected; Exchange offers end after three days and what they earned waits in the collection box.
  • Expired sign-in sessions and password-reset codes are deleted automatically.
  • Backups of the game's database are kept for 14 days, on the same server.

Deleting your account

You can delete any of your characters in the game, on the character screen. To delete your whole account and everything listed above, email us from the address on your account with your sign-in name; we will do it and confirm. Records that name your character on a cleared gate or raid stay, so the history of who broke a gate remains complete.

Notifications

The game does not send notifications.

Children

Gothika Online 2D is not directed at children under 13. It has public chat, so it is not for children under 13.

Your rights and choices

  • To see what we hold: your characters and what they own are all in the game; email us for a full copy.
  • To delete what is on our server: email us (see above).
  • To delete what is on your device: uninstall the game.

You can also email us at the address below and we will do any of the above for you.

Changes

If a game starts doing something this policy does not describe, this policy will be updated before that version ships, and the effective date above will change.

Contact

Questions about this policy: gothikagaming01@gmail.com