PC & Android · Top-down MMORPG · PC testing now · Android in closed testing
The classic gothic MMO, reforged.
A ground-up rebuild of the original 2D Gothika Online. It begins in one town, Blackwood Crossing, above a Labyrinth a hundred floors deep, and the world grows outward from there, region by region, with every update.
Where it stands
Testing starts with Blackwood Crossing and the Labyrinth under it, the heart of the game. The rest of the continent, thirteen regions from the frozen north to the volcanic south, opens in updates. Every system is built to grow with it.
Endless descent
A hundred floors beneath the town, and no two runs the same. Every floor is generated when you enter it, with its corridors, chambers, traps, secret rooms and the stairs down, so the map you learned yesterday is gone today.
Every party gets its own instance of a floor. You have three lives on each one; spend them and the bell calls you home. Named elites wander the deeper halls, and they hit like it.
Every tenth floor holds a gate boss, sized for a raid rather than a party. Until the server brings it down the first time, nobody goes deeper. After that it guards its floor like any other boss.
Progress here is gear, not level. The bottom floors are meant to take full legendary, three-socket equipment, and a long, long time to reach.
Made, not dropped
No gear drops in the Labyrinth. Every blade, robe and ring is made by a player, so the people who make them matter.
Mining, woodcutting, herbalism, fishing and skinning are open to everyone. Your tool and your skill decide how fast a tree falls and what else you get from it.
Ten trades, from smithing and tailoring to alchemy and enchanting. You can't master them all: pick your specialties, and the finished goods only a specialist can make are worth something. Enchant your gear up to +10, if you can find a master enchanter.
A player market that keeps selling while you're away. One 5% tax, offers that last three days, and room for a legendary to fetch what it's worth.
Somewhere to come back to
Warrior, Ranger and Mage, each with their spells, a talent tree and two summons of their own. A summon never fights alone: it adds to every blow you land, so your skills keep training.
Chat, mail, parties that share the floor, and guilds with a hall to grow. There's an arena for when the other side is a person.
Earn the deed and the cottage is yours, with over seventy pieces of furniture to craft, a garden, an orchard, a quarry and a pond out back.
Rain over the town, day turning to night, and creatures that can't see through what you hide behind. Dying costs something, so bank what you want to keep.
PC testing
Windows 10 or 11, 64-bit. Make an account in the game the first time you play. Testing means bugs, changes and the odd wipe: tell us everything in the Discord.
Version 0.1.0 (447733) · launcher 380 KB; it downloads the game (about 300 MB) and keeps it
up to date
The installer is new and not yet code-signed, so Windows may show “Windows protected your PC”: choose
More info → Run anyway. It installs for your account only, needs no administrator rights, and
can be removed from Settings → Apps.
SHA-256: 86a382cffdff568ddf38d99e0e170f900b3517077f784c18e7200052ebff9d20
Found a bug or have an idea? Join our
Discord and tell us.
Privacy policy.
Closed test · Android
The Android version is in closed testing on Google Play. Same world, same server and same account as PC, so your characters come with you.
It's a test build: expect bugs, changes and the odd wipe. The shop stays closed until launch. Found a bug? Tell us on Discord.
The regions beyond the town and guild land to claim in them. Art for the deeper floors and new character art in the style of the Gothika card game. Cosmetics and a membership that are convenience, never pay-to-win. Follow it all in the Discord.